Wednesday, July 25, 2007

[Venick and Taeveril's Blog] Spec Combat Maces: Ok Fine!

I had spent most of my time slowly deciding on what arena pieces to grab because my ultimate choice would be my spec. Taeveril had been yelling at me to go combat maces probably after all my ranting about how every arena rogue in top brackets are. Indeed I have no doubt its an exceptional build but I have my personal issues with the spec.

First off, combat does not give me that roguish feel. You jump in there, pop Adrenaline Rush, and start whacking away even if your trying to position yourself behind the target as if your daggers. This in turn ruins my "craving" of making a video as combat.

Second, I'm quite frustrated with the fact that a pve type build is better overall than lets say those of dagger specs. Well I'm sure a lot of rogues out there could disagree - I can understand. I love daggers and can see with a certain spec how they would shine but then I see how maces compensate and in my opinion; in most cases, conquer and overwhelm.

I tested combat maces on the test server and found myself out dpsing almost every dps class, but even so, I was still skeptical because of the lack of skilled players. So here I am, combat maces - now just another rogue like all the arena rogues. Discuss my build choice if you like.




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Posted By Venick to Venick and Taeveril's Blog at 7/25/2007 02:58:00 PM

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3 Comments:

Anonymous Anonymous said...

mace spec sux

7/26/2007 12:11:00 AM  
Blogger James G. said...

if you think mace spec sux you obviously haven't seen what you can do w/ a drakefist and blackout truncheon....

7/26/2007 10:01:00 PM  
Anonymous Rishade said...

Combat Maces works with Drakefist and its variations or Arena MH maces... and blackout/glad offhand combo.

The chance to stun and the other combat/assassin tree effects are great.

I plan a similar build on my current toon to yours, the differences being i have specced imp eviscerate as we get bonus from 15% imp evisc and the 6% from aggression. I drop muder despite the fact 2% more damage would also be good for my raiding.

I pondered taking 2/2 nerves of steel but 10% just is not reliable enough for me to know its going to happen. I am thinking murder 2/2.....or MoD 2/5...i am a night elf so i also get a passive bonus and this would take me to +11 stealth just from talents and natural bonuses.

The other choices are 2/2 vitality for greater hp and slightly more dodge/crit/ap.

Or ..and this is the big one i'm considering ..2/2 Blade Twisting....afaik nobody is immune Daze (i could be wrong) 20% chance to occur on sinister (we have AR and great energy regen)....and it lasts 8 seconds....longer than cripple poisons...so dare i say may be a viable choice for a cripple poison alternative...i dont think so, but probably worth testing as if it worked out well you could replace crippling with something far more damaging.

7/27/2007 08:57:00 AM  

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