More Rogue Updates!
These are a day old but im posting them anyway! Im not thrilled about the disembowel change. Maybe if it didnt use our combo points and instead used just the charges of deadly poison on the target. That would pretty sweet. So its like eviscerate except I also have to have 5 charges of deadlty on the target... wtf is the point? Some one please comment on why this skill is needed.
The best thing I have noticed is Cloak of Shadows... this is making the Sub line really really nice looking. After watching a good premed video im stoked for the pvp power from a 41 talent point build here.
Please sound off on what you think about the most recent changes.
~CS
The best thing I have noticed is Cloak of Shadows... this is making the Sub line really really nice looking. After watching a good premed video im stoked for the pvp power from a 41 talent point build here.
Please sound off on what you think about the most recent changes.
~CS
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Osiris' Rogue Guide v3(New)
Stealth FAQ (EU)
Grinding Guide 1.0








5 Comments:
I heard that CoS is bugged in the beta and isn't removing much of anything. Has anyone experienced different? I'm not in the Beta.
I'm stoked about the CoS talent, I love hemo and the subt tree as it is, this just makes my underwear dance all that much more.
I don't mind the new Envenom spell, I can see it being nice when you want to gouge if a deadly poison is currently ticking on your target. Pop envenom, get the damage it would have dealt, lose the tick, and gain the ability to gouge.
My two cents.
The big difference between Envenom and Eviscerate, I think, is that Envenom actually deals Nature damage, and as such will ignore armor...
I agree with mijit
When I first read this my thoughts were the same as Cerias', that it was no diff than poppin an eviscerate, until I thought "oh well I dont use deadly poison that much anyways". Then, it came to me.
I think they made this just for those of us that don tuse deadly poison alot due to the fact that we like to gouge....frequently too sometimes. For example, I normally will use crip/instant for grinding/farming just IN CASE someone wants to try and gank me so that I can gouge them without thinking about DoTs. Now with this ability more people can use deadly poison while grinding/farming etc. and still be able to gouge as needed as long as you have enough CPs to remove all the charges.
Other than that its really hard to justify any common "useability" for this ability, maybe if it didnt require 1CP/charge, maybe up to 2 charges/CP or something that made it a little more efficient. Because if you have 5 charges ona guy and 5CPs, why not pop a 5pt Eviscerate and let the deadly continue to tick for extra damage?
Just my thoughts, sorry they were so long ;P
KolorBlind of Dark Iron
One other thing to note about Envenom is that it ignores armor and is given a damage boost by thing such as the thunderfury proc that does -NR to target and also the shaman Stormstirke. I have seen screenshots of a 2400 crit Envenom so far from a level 63 Mutliate build.
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