Patch Notes Up for Test Realm!
The new patch notes are up (click the title) Were not getting any huge changes but I am thinking we pretty much HAVE to be next in line for any improvements... we are getting a couple of minor improvements... in the fact that we can carry stacks of 20 flash powders and poisons. Detect Traps is now a passive skill. <- Is this for real? I think im gonna log on to try that one out. Shouldnt be any excuse if you get caught in a hunters trap now. Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning) will no longer hit stealthed or invisible units unless visible to the caster. <- This one is nice... too how many times have I been revealed by a multishot while steathed.
Now some people might disagree with me here but I think that Rogues are doing pretty good... almost every patch has seen a couple of minor buffs to our class. No major improvements but honestly with all the other classes revamped we can still hold our own. I dont see massive changes for Rogues in our patch. Perhaps tweaks and a few shortcomings addressed but we are still very much a powerhouse class. Share your thoughts here!
Now some people might disagree with me here but I think that Rogues are doing pretty good... almost every patch has seen a couple of minor buffs to our class. No major improvements but honestly with all the other classes revamped we can still hold our own. I dont see massive changes for Rogues in our patch. Perhaps tweaks and a few shortcomings addressed but we are still very much a powerhouse class. Share your thoughts here!
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Osiris' Rogue Guide v3(New)
Stealth FAQ (EU)
Grinding Guide 1.0








1 Comments:
yeah nice changes tbh, been waiting for a long time for it.
i hope they will also fix the "another action is in progress" bug
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